This is a simple export of platformer made in Godot. The aim of this project is to develop the basic skills to implement a platformer. This ranges from actual gameplay properties (Variable Jump Height, Coyote Time etc...) to Camera Management, Saving the game, Creating Menus.

Ultimately, this template will be reused in future projects, with the possibility to tweek and reuse as many parameters as possible.

Controls : 

ZQSD to move (changing will be implemented), 

Space to Jump and Double Jump

Right Click to Dash

R to reload position

W to toggle slow motion

T to toggle player trace

Tab for debug properties


Development log

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